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NEXXT studio 3.6.2

Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics. · By FrankenGraphics

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23
Topics

Recent updates

critical bug report + troubleshooting
6
Yesterday i received a bug report that is serious enough to warrant a full blogpost, although it's relatively unlikely to be triggered. Here's how to trigger it...
NEXXT 3.6.2: same-day hotfix
6
I did it again - found a bug just after uploading. My apologies! 3.6.2 fixes a small source of confusion compared to 3.6.1: -The dialogue that now appears when...
1 file
NEXXT 3.6.1 - minor improvements & user report fixes.
6
For the NESmaker crowd, importing nesmaker-style images is now made easier (you don't have to mind where the tile cursor is). Exporting to nesmaker-style images...
1 file
3rd party asset exporter tool for NEXXT
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6
Riemann on the NESdev discord, aka Eigenvector32 on github just published this: https://github.com/eigenvector32/nexxtporter It's a command line tool for extrac...
NEXXT 3.6 released
7
9
This update is in particular good news for NESmaker users: there's now a hand tailored method to import and export NESmaker-encoded tileset images! It will even...
1 file
NEXXT 3.5 released
9
3.5 is here and comes with some significant additions and upgrades. Also quite a few bug fixes. Quick screen recording showcasing the Metatile Eraser. Metatile...
1 file
NEXXT 3.4.1 Released
6
This update straddles the line between minor and major, but since all improvements are more or less tied into old features, I decided it was minor. Still, there...
1 file
NEXXT 3.4 released
6
This version comes with a focus on improving working with maps, as well as metasprites. There's also a new tool to help build for accessibility! First, a ratifi...
1 file
Topic
Last post
Reports for crashes, unreadable files, misc bugs, and unexpected behaviour may go here.
started by FrankenGraphics Mar 24, 2023
19 replies
647 views
nexxtporter by Eigenvector32 https://github.com/eigenvector32/nexxtporter A command line tool for extracting .chr, .nam...
started by FrankenGraphics 21 days ago
33 views
No replies yet
In this topic i'll post Voice-overed & subtitled video tutorials and feature trailers. Here's the first off the workbenc...
started by FrankenGraphics Sep 21, 2022
8 replies
1,209 views
v3.6.2 known bugs: Critical bug while attempting to drag-swap a map portion larger than 1 screen out of bounds. may corr...
started by FrankenGraphics Mar 24, 2023
289 views
No replies yet
In this thread i'll post some short GIF clips where elementary actions are showcased. I'll post one each post so they ma...
started by FrankenGraphics Aug 27, 2022
7 replies
746 views
Hi, first I wanted to thank you for giving support again to this great application, I know that maybe these ideas are si...
started by Terwilf Aug 24, 2022
19 replies
978 views
I was thinking about how I could tackle compression in my game using 2x2 metatiles, and before writing my own command-li...
started by Uncle Dan 19 days ago
2 replies
39 views
I have being playing around with the software for a couple of days now and managed to do simple stuff. I noticed that th...
started by Uncle Dan 41 days ago
1 reply
73 views
Hello. I'm very bad at forums, but I'll try to be clear. I'm trying to learn how to color in NEXXT studio, but when I ch...
started by GameLaGame 67 days ago
2 replies
70 views
Hello, i've been trying to figure out how to load my own palette, its almost exactly like the NES but colors are more vi...
started by PurpBatBoi Feb 19, 2025
3 replies
90 views
Hello. I am working on a nesdev IDE that will make homebrew development easier. I want to include NEXXT as the dedicated...
started by D.G. "Darkhog" Jagielski Jan 14, 2025
1 reply
157 views
Hello, I was wondering if there was any support for the MMC5's ExRAM, either the smaller (8x8) attribute grid that it en...
started by joshop Nov 21, 2024
1 reply
127 views
Thanks for making this tool. It's the de facto standard for prepairing graphics for NES and Famicom and it save so much...
started by Chris from EASTPIXEL Nov 07, 2024
110 views
No replies yet
I want to recreate the tilesets for super mario bros., but the tilesets use a certain shade of red that i cannot use in...
started by astro1354 Jun 26, 2024
2 replies
198 views
Hello, thank you for all the amazing additions to the tool. I often like to snap windows left / right when working. I wa...
started by grimware Mar 09, 2024
2 replies
167 views
Any chance of a macOS version sometime in the future?
started by aandnota Feb 08, 2023
3 replies
426 views
its possible to make a A N D R O I D Version of NEXXT?, I Would like...
started by Bootleg_lover7 Aug 17, 2023
1 reply
245 views
Nossa, essa ferramenta é incrível, mas não teria como fazer um para snes, pq essa ferramenta seria perfeita.
started by admazorca Apr 28, 2023
1 reply
248 views
Is there any 'Command Line Interface' for NEXXT? I would like to use it for converting work in my workflow.
started by Bitca Apr 21, 2023
2 replies
280 views
Hello, I made an import to edit the "Mortal Kombat 2" screen for the NES, I already edited it but I don't know how to ex...
started by Drax01 Apr 10, 2023
2 replies
419 views
Hello, I have been searching how to make an animation from an image sequence to an NES rom, and found NEXXT. I'd appreci...
started by Isometrics256 Mar 18, 2023
1 reply
315 views
When using Palettes -> Put to clipboard as -> C Data we get something like: const unsigned char palette[16]={ 0x0f,0x...
started by Matt Hughson (NES Dev) Dec 03, 2022
1 reply
194 views
Is there an option to export the tiles in Black RGB BMP?
started by slashie Oct 26, 2022
1 reply
177 views