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NEXXT studio 3.7.4

Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics. · By FrankenGraphics

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Topics

Recent updates

same-day hotfix: NEXXT 3.7.4 released
6
Shortly after uploading 3.7.3, i received a new bug report. Apparently, the "Save Canvas as 32x30 nametable" menu action has been crashing, and since 3.7.0 at t...
1 file
NEXXT 3.7.3 released - minor new features and some fixes
6
This time again, the focus has mostly been on improving and fixing issues for editing metasprites. There are two new "snap to grid" actions - one for selected s...
1 file
NEXXT 3.7.2 released - minor fix
7
This update isn't essential for most, but still. On the metasprite tab, there used to be a niche mouse action called "mirror move", which moved sprites apart or...
1 file
NEXXT 3.7.1 released - important bugfixes
6
Yep, no big update without its issues seems to be the rule no matter who thorough I try to be. This time, 2 critical bugs (pasting metasprites and deleting spri...
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NEXXT 3.7 released
7
What began as a modest maintenance update a couple months ago snowballed into one of the more substantial updates over the last year. Two groups of users are pa...
1 file
taking small feature requests for pending NEXXT update
4
6
While i'm still preparing things for the next major stretch, i'm also planning to push at least one minor update in-between. Currently, it'll just consist of a...
NEXXT 3.6.4 released
5
Another 2 weeks, another update! Changes in order most significant to least: Metatiles now auto-repair their tile indexes when you change tile order in a set So...
1 file
NEXXT 3.6.3 released
5
This minor update fixes some issues with the tile selection not following suit when resizing the CHR / Tile Editor, as well as fixing the critical bug mentioned...
1 file
Topic
Last post
Reports for crashes, unreadable files, misc bugs, and unexpected behaviour may go here.
started by FrankenGraphics Mar 24, 2023
43 replies
1,008 views
nexxtporter by Eigenvector32 https://github.com/eigenvector32/nexxtporter A command line tool for extracting .chr, .nam...
started by FrankenGraphics Jun 13, 2025
128 views
No replies yet
In this topic i'll post Voice-overed & subtitled video tutorials and feature trailers. Here's the first off the workbenc...
started by FrankenGraphics Sep 21, 2022
8 replies
1,397 views
v3.6.2 known bugs: Critical bug while attempting to drag-swap a map portion larger than 1 screen out of bounds. may corr...
started by FrankenGraphics Mar 24, 2023
332 views
No replies yet
In this thread i'll post some short GIF clips where elementary actions are showcased. I'll post one each post so they ma...
started by FrankenGraphics Aug 27, 2022
7 replies
850 views
Hi! Amazing tool - In theory, could it be used for Game Boy development, too?
started by thalamoose Aug 29, 2025
2 replies
104 views
Hi, first I wanted to thank you for giving support again to this great application, I know that maybe these ideas are si...
started by Terwilf Aug 24, 2022
23 replies
1,189 views
I was thinking about how I could tackle compression in my game using 2x2 metatiles, and before writing my own command-li...
started by Dan Jun 16, 2025
2 replies
159 views
I have being playing around with the software for a couple of days now and managed to do simple stuff. I noticed that th...
started by Dan May 24, 2025
1 reply
222 views
Hello. I'm very bad at forums, but I'll try to be clear. I'm trying to learn how to color in NEXXT studio, but when I ch...
started by GameLaGame Apr 28, 2025
2 replies
157 views
Hello, i've been trying to figure out how to load my own palette, its almost exactly like the NES but colors are more vi...
started by PurpBatBoi Feb 19, 2025
3 replies
178 views
Hello. I am working on a nesdev IDE that will make homebrew development easier. I want to include NEXXT as the dedicated...
started by D.G. "Darkhog" Jagielski Jan 14, 2025
1 reply
287 views
Hello, I was wondering if there was any support for the MMC5's ExRAM, either the smaller (8x8) attribute grid that it en...
started by joshop Nov 21, 2024
1 reply
210 views
Thanks for making this tool. It's the de facto standard for prepairing graphics for NES and Famicom and it save so much...
started by Chris from EASTPIXEL Nov 07, 2024
146 views
No replies yet
I want to recreate the tilesets for super mario bros., but the tilesets use a certain shade of red that i cannot use in...
started by astro1354 Jun 26, 2024
2 replies
246 views
Hello, thank you for all the amazing additions to the tool. I often like to snap windows left / right when working. I wa...
started by Grimware Games Mar 09, 2024
2 replies
214 views
Any chance of a macOS version sometime in the future?
started by Alex Myers Feb 08, 2023
3 replies
458 views
its possible to make a A N D R O I D Version of NEXXT?, I Would like...
started by Bootleg_lover7 Aug 17, 2023
1 reply
275 views
Nossa, essa ferramenta é incrível, mas não teria como fazer um para snes, pq essa ferramenta seria perfeita.
started by admazorca Apr 28, 2023
1 reply
271 views
Is there any 'Command Line Interface' for NEXXT? I would like to use it for converting work in my workflow.
started by Bitca Apr 21, 2023
2 replies
343 views
Hello, I made an import to edit the "Mortal Kombat 2" screen for the NES, I already edited it but I don't know how to ex...
started by Drax01 Apr 10, 2023
2 replies
518 views
Hello, I have been searching how to make an animation from an image sequence to an NES rom, and found NEXXT. I'd appreci...
started by Isometrics256 Mar 18, 2023
1 reply
437 views
When using Palettes -> Put to clipboard as -> C Data we get something like: const unsigned char palette[16]={ 0x0f,0x...
started by Matt Hughson (NES Dev) Dec 03, 2022
1 reply
229 views
Is there an option to export the tiles in Black RGB BMP?
started by slashie Oct 26, 2022
1 reply
197 views