Closed 3.0 beta available
NEXXT » Devlog
3.0 is getting ready, which includes a ~15-20% increase of the featurebase.
It'll be released freely just like before, but i don't know exactly when - i've got some other NES projects to tend to, too.
For now, I'm inviting anyone who wants to join the closed beta through my patreon. Any paid tier gains early access.
Among the features available in the closed beta:
- Animation for metasprites
- PNG support (finally)
- Improved pen/place algorithm (corners between pixels act like 'deadzones', which improves the quality of strokes considerably, while still feeling freer than Aseprites' "perfect pixel" mode (which is great on its own terms)).
- An assortment of new "tile bucket" tools for rapid deployment of patterns on the screen/map canvas
- Quad tile placement - places quads of tiles, tile selections, or metatiles, to help speed up coarse layout work
- 8x tile grid; particularly useful for level design.
- Command line options
- Colour Rose - a new colour picking / planning / harmony analysis tool to make the most of the limited NES palette.
- "Easy UI" mode - de-emphasizes the more advanced controls, to help focus on what's important to learn first.
- Tons of glue, polish, & bugfixes.
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NEXXT
Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics.
More posts
- 5th closed beta - overscan guide, fast pan, fixes35 days ago
- 4th beta (hotfixes for things i broke in 3rd)42 days ago
- 3rd closed beta42 days ago
- 2.2.0 released - special chr pasting modes & moreApr 11, 2024
- 2.1.4 - important fix + improvementsMar 11, 2024
- NEXXT 2.1.3 - minor fixMar 07, 2024
- NEXXT 2.1.2: fix for mapped tiles in CHR editorMar 04, 2024
- NEXXT 2.1.1 - fixed broken 8x16 sprite mode, improved it tooMar 03, 2024
- NEXXT 2.1 - addressing some issues and wishesMar 02, 2024
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