NEXXT 3.7 released
What began as a modest maintenance update a couple months ago snowballed into one of the more substantial updates over the last year.
Two groups of users are particularly addressed:
-Wine (linux/mac) users that have reported crashes on particular rendering events (such as when toggling wide mode or UI scale) should no longer have any problems.
-Metasprite Tab [F2] users: there's a plethora of new mouse actions, export options and minor bugfixes making the Metasprite Tab more up to speed with the rest. There are still a few miles to go in that department, but all in all, designing and editing metasprites should be a nicer experience overall now.
Another significant new feature - tucked away but handy when needed - is the ability to make custom 'tileviews'.
That's a view mode which lets you rearrange tiles in the set without affecting their 'physical' order in memory.
Handful for making sense out of tiles nondestructively/when your project depends on them being exported in a certain order, or when you need to work with CHR-RAM streams, or even for romhacking purposes. Or, you can simply use it as a temporary 'tile palette' when populating the screen/map.
Aside these highlights, there are various small additions and improvements, like "copy tileset as 'nesmaker' image", "copy attributes as c / asm code", CHR/Tile Editor now freely resizable up to 8x8 tiles, new options and preferences for indexed image import/export, ten more bugfixes and various other tidbits. I think i got it all down in the changelog (included in the zip), so peruse it at your leisure.
The last week has been spent mostly on rigorous tests, so it should be highly stable, but as always significant updates usually come with a few unintentional quirks - so if something breaks, let me know and I'll try to address it as soon as i can.
Enjoy!
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NEXXT studio 3.7.0
Featureful NES assets studio based off the classic "NES Screen Tool". It's the "famitracker" of NES graphics.
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